Tuesday 29 January 2008

Brief

Create an animation to demonstrate a video game concept. You must show game play elements.
It should be animated and rendered in a 3d package but should fit within the restrictions of a
current gen game engine, specifically 'Unreal Engine 3'.

· The animation must contain an environment, player and AI character interaction.
· Each character should be between 8,000 and 10,000 tris.
· The environment should not exceed a tri count of 40,000.
· Character textures should not be greater than 2048 by 2048.
· Colour, specular and bump maps can be used
· Low poly and high poly versions of each model should be made.
· Environment textres should be between 256 by 256 and 1024 by 1024.
· Animations should be non-linear to allow animation layering and animation clip creation.
· Particles may be used.

Blogs must include:

· Research.
· Texture sheets.
· Low, high and normal mapped low poly meshes.
· Animation clips.

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